Table
of Contents "Algorithmic Art & A.I."
Hes Siemelink
These days I attend Remko Scha's class on Algorithmic Art and Artificial Intelligence.
Let me first briefly
sketch what it is about, that algorithmic art. The idea is to build some deterministic
or random machinery that produces some output (e.g sound, paint or pixels) according
to a certain set of rules.
For example, you can take an artist that creates takes a grid (like a chess
board) and flips a coin. If the coin lands on heads, she paints the first square
black, if it is tails, she paints it white. And so on for all the squares in
the grid.
A possible outcome would be something like:
This is called "chance art" and quite a number of artists did this in the
sixties and early seventies. When the computer came it all became less interesting
because it was so easy to make, and worse, the computer proved with ruthless
efficiency that such exercises are really quite pointless and dull. (The above
exercise took me two minutes to program and is trivially scalable to chess boards
that span the entire world... So it is no longer art, but has become a (not-so)
clever trick)
So, artists started bending the rules a little bit, making it not completely
random for example, or varying in the output media. Say, buckets of paint in
stead of chess boards.
One thing you have to take into account is that in itself, the work that is
produced (e.g the chess board) isn't really the work of art, it is more the
producing system (and the underlying logic) that constitutes the work of art.
This is Remko's interest and this is more or less what the classes are about:
interesting systems (usually computer programs), that start running and create
something unexpected. (Which is hopefully less dull than the chess board exercise.)
Circles & Moiré
To quickly sketch what I did: I made a little grid (still a grid, yes) of
lamp bulbs that slowly glowed on and off. The glowing, however is slightly out
of phase. One bulb flashes very slightly faster than its neighbour. The differences
are really small, but they cause the bulbs to get "out of phase" over
time. After a short while patterns emerge because of the phase difference. I
programmed it in such way that you will see a circle:
# # # # # _ # _
_ # _ # _ # # #
# # _ _ # _ # #
# _ # _ # # _ #
# # # # _ _ # #
# _ _ # # # # _
# _ # _ _ # # _
# # # _ # _ _ #
Imagine all the bulbs slowly flashing on and off,
in such a way that the circle grows larger.
After a while, the phase difference has increased further
and another circle becomes visible:
And then a third, and a fourth, etc... At a certain point the circles overcrowd
the screen and strange interference patterns emerge. This is the Moiré effect.
I've prepared some applets that show the idea in motion. Note: you need a recent
version of Java to run this. If the applets do not display properly, try downloading
the latest Java version from http://www.java.com.
It is interesting to note which factors influence our perception in thinking
that we see circles. After all, the resolution of the grid of bulbs is not enough
to draw a convincing circle.
If you turn off the smooth flashing, the circles become less round.
The smoothness of the animation also adds to the illusion of perfect circles.
And even color has an influence; the circles and Moiré patterns may be even
better viewable in reversed colors.
Click the picture to see the animation
And, instead of circles, we can also use lines. This gives a quite different effect.
Experimenting
If you want to experiment with the settings, you can do the following.
Download the files Knipperraam.jar and Knipper.parameters in the same directory. The latter file is a text file with all the settings. Edit it, save it and double-click Knipperraam.jar to see the results. (This will only work if you have Java 2 installed.)
If you know Java, you can also download the source and play with it. It includes a JBuilder project file.
I hope you liked it, if you have any questions, you can send an email to hes @siemelink.net.
Bellenblaas
Here's a screenshot of another applet I made. Click on it to see it in action!